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    MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg. It was designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners; for example, compared to CD-quality digital audio, MP3 compressi…

    MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg. It was designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners; for example, compared to CD-quality digital audio, MP3 compression can commonly achieve a 75–95% reduction in size, depending on the bit rate. In popular usage, MP3 often refers to files of sound or music recordings stored in the MP3 file format (.mp3) on consumer electronic devices.

    Originally defined in 1991 as the third audio format of the MPEG-1 standard, it was retained and further extended—defining additional bit rates and support for more audio channels—as the third audio format of the subsequent MPEG-2 standard. MP3 as a file format commonly designates files containing an elementary stream of MPEG-1 Audio or MPEG-2 Audio encoded data, without other complexities of the MP3 standard. Concerning audio compression, which is its most apparent element to en…

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    The Moving Picture Experts Group (MPEG) designed MP3 as part of its MPEG-1, and later MPEG-2, standards. MPEG-1 Audio (MPEG-1 Part 3), which included MPEG-1 Audio Layer I, II, and III, was approved as a committee draft for an ISO/IEC standard in 1991, finalized in 1992, and published in 1993 as ISO/IEC 11172-3:1993. An MPEG-2 Audio (MPEG-2 Part 3) extension with lower sample and bit rates was published in 1995 as ISO/IEC 13818-3:1995. It requires only minimal modifications to existing MPEG-1 decoders (recognition of the MPEG-2 bit in the header and addition of the new lower sample and bit rates).
    The MP3 lossy compression algorithm takes advantage of a perceptual limitation of human hearing called auditory masking. In 1894, the American physicist Alfred M. Mayer reported that a tone could be rendered inaudible by another tone of lower frequency. In 1959, Richard Ehmer described a complete set of auditory curves regarding this phenomenon. Between 1967 and 1974, Eberhard Zwicker did work in the areas of tuning and masking of critical frequency-bands, which in turn built on the fundamental research in the area from Harvey Fletcher and his collaborators at Bell Labs.

    Perceptual coding was first used for speech coding compression with linear predictive coding (LPC), which has origins in the work of Fumitada Itakura (Nagoya University) and Shuzo Saito (Nippon Telegraph and Telephone) in 1966. In 1978, Bishnu S. Atal and Manfred R. Schroeder at Bell Labs proposed an LPC speech codec, called adaptive predictive coding, that used a psychoacoustic coding-algorithm exploiting the masking properties of the human ear. Further optimization by Schroeder and Atal with J.L. Hall was later reported in a 1979 paper. That same year, a psychoacoustic masking codec was also proposed by M. A. Krasner, who published and produced hardware for speech (not usable as music bit-compression), but the publication of his results in a relatively obscure Lincoln Laboratory Technical Report did not immediately influence the mainstream of psychoacoustic codec-development.

    The discrete cosine transform (DCT), a type of transform coding for lossy compression, proposed by Nasir Ahmed in 1972, was developed by Ahmed with T. Natarajan and K. R. Rao in 1973; they published their results in 1974. This led to the development of the modified discrete cosine transform (MDCT), proposed by J. P. Princen, A. W. Johnson and A. B. Bradley in 1987, following earlier work by Princen and Bradley in 1986. The MDCT later became a core part of the MP3 algorithm.

    Ernst Terhardt and other collaborators constructed an algorithm describing auditory masking with high accuracy in 1982. This work added to a variety of reports from authors dating back to Fletcher, and to the work that initially determined critical ratios and critical bandwidths.

    In 1985, Atal and Schroeder presented code-excited linear prediction (CELP), an LPC-based perceptual speech-coding algorithm with auditory masking that achieved a significant data compression ratio for its time. IEEE's refereed Journal on Selected Areas in Communications reported on a wide variety of (mostly perceptual) audio compression algorithms in 1988. The "Voice Coding for Communications" edition published in February 1988 reported on a wide range of established, working audio bit compression technologies, some of them usi…

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    An MP3 file is made up of MP3 frames, which consist of a header and a data block. This sequence of frames is called an elementary stream. Due to the "bit reservoir", frames are not independent items and cannot usually be extracted on arbitrary frame boundaries. The MP3 Data blocks contain the (compressed) audio information in terms of frequencies and amplitudes. The diagram shows that the MP3 Header consists of a sync word, which is used to identify the beginning of a valid frame. This is followed by a bit indicating that this is the MPEG standard and two bits that indicate that layer 3 is used; hence MPEG-1 Audio Layer 3 or MP3. After this, the values will differ, depending on the MP3 file. ISO/IEC 11172-3 defines the range of values for each section of the header along with the specification of the header. Most MP3 files today contain ID3 metadata, which precedes or follows the MP3 frames, as noted in the diagram. The data stream can contain an optional checksum.

    Joint stereo is done only on a frame-to-frame basis.
    In short, MP3 compression works by reducing the accuracy of certain components of sound that are considered (by psychoacoustic analysis) to be beyond the hearing capabilities of most humans. This method is commonly referred to as perceptual coding or psychoacoustic modeling. The remaining audio information is then recorded in a space-efficient manner using MDCT and FFT algorithms.

    The MP3 encoding algorithm is generally split into four parts. Part 1 divides the audio signal into smaller pieces, called frames, and an MDCT filter is then performed on the output. Part 2 passes the sample into a 1024-point fast Fourier transform (FFT), then the psychoacoustic model is applied and another MDCT filter is performed on the output. Part 3 quantifies and encodes each sample, known as noise allocation, which adjusts itself to meet the bit rate and sound masking requirements. Part 4 formats the bitstream, called an audio frame, which is made up of 4 parts, the header, error check, audio data, and ancillary data.

    The MPEG-1 standard does not include a precise specification for an MP3 encoder but does provide examples of psychoacoustic models, rate loops, and the like in the non-normative part of the original standard. MPEG-2 doubles the number of sampling rates that are supported and MPEG-2.5 adds 3 more. When this was written, the suggested implementations were quite dated. Implementers of the standard were supposed to devise algorithms suitable for removing parts of the information from the audio input. As a result, many different MP3 encoders became available, each producing files of differing quality. Comparisons were widely a…

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    The basic MP3 decoding and encoding technology is patent-free in the European Union, all patents having expired there by 2012 at the latest. In the United States, the technology became substantially patent-free on 16 April 2017 (see below). MP3 patents expired in the US between 2007 and 2017. In the past, many organizations have claimed ownership of patents related to MP3 decoding or encoding. These claims led to several legal threats and actions from a variety of sources. As a result, in countries that allow software patents, uncertainty about which patents must have been licensed to create MP3 products without committing patent infringement was common in the early stages of the technology's adoption.

    The initial near-complete MPEG-1 standard (parts 1, 2, and 3) was publicly available on 6 December 1991 as ISO CD 11172. In most countries, patents cannot be filed after prior art has been made public, and patents expire 20 years after the initial filing date, which can be up to 12 months later for filings in other countries. As a result, patents required to implement MP3 expired in most countries by December 2012, 21 years after the publication of ISO CD 11172.

    An exception is the United States, where patents in force but filed before 8 June 1995 expire after the later of 17 years from the issue date or 20 years from the priority date. A lengthy patent prosecution process may result in a patent issued much later than normally expected (see submarine patents). The various MP3-related patents expired on dates ranging from 2007 to 2017 in the United States. Patents for anything disclosed in ISO CD 11172 filed a year or more after its publication are questionable. If only the known MP3 patents filed by December 1992 are considered, then MP3 decoding has been patent-free in the US since 22 September 2015, when U.S. patent 5,812,672, which had a PCT filing in October 1992, expired. If the longest-running patent mentioned in the aforementioned references is taken as a measure, then the MP3 technology became patent-free in the United States on 16 April 2017, when U.S. patent 6,009,399, held and administered by Technicolor, expired. As a result, many free and open-source software projects, such as the Fedora operating system, have decided to start shipping MP3 support by default, and users will no longer have to resort to installing unofficial packages maintained by third party software repositories for MP3 playback or encoding.

    Technicolor (formerly called Thomson Consumer Electronics) claimed to control MP3 licensing of the Layer 3 patents in many countries, including the United States, Japan, Canada, and EU countries. Technicolor had been actively enforcing these patents. MP3 license revenues from Technicolor's administration generated about €100 million for the Fraunhofer Society in 2005. In September 1998, the Fraunhofer Institute sent a letter to several developers of MP3 software stating that a license was required to "distribute and/or sell decoders and/or encoders". The letter claimed that unlicensed products "infringe the patent rights of Fraunhofer and Thomson. To make, sell or distribute products using the [MPEG Layer-3] standard and thus our patents, you need to obtain a license under these patents from us." This led to the situation where the LAME MP3 encoder project could not offer its users official binaries that could run on their computer. The project's position was that as source code, LAME was simply a description of how an MP3 encoder could b…

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    Other lossy formats exist. Among these, Advanced Audio Coding (AAC) is the most widely used, and was designed to be the successor to MP3. There also exist other lossy formats such as mp3PRO and MP2. They are members of the same technological family as MP3 and depend on roughly similar psychoacoustic models and MDCT algorithms. Whereas MP3 uses a hybrid coding approach that is part MDCT and part FFT, AAC is purely MDCT, significantly improving compression efficiency. Many of the basic patents underlying these formats are held by Fraunhofer Society, Alcatel-Lucent, Thomson Consumer Electronics, Bell, Dolby, LG Electronics, NEC, NTT Docomo, Panasonic, Sony Corporation, ETRI, JVC Kenwood, Philips, Microsoft, and NTT.

    When the digital audio player market was taking off, MP3 was widely adopted as the standard hence the popular name "MP3 player". Sony was an exception and used their own ATRAC codec taken from their MiniDisc format, which Sony claimed was better. Following criticism and lower than expected Walkman sales, in 2004 Sony for the first time introduced native MP3 support to its Walkman players.

    There are also open compression formats like Opus and Vorbis that are available free of charge and without any known patent restrictions. Some of the newer audio compression formats, such as AAC, WMA Pro, Vorbis, and Opus, are free of some limitations inherent to the MP3 format that cannot be overcome by any MP3 encoder.

    Besides lossy compression methods, lossless formats are a significant alternative to MP3 because they provide unaltered audio content, though with an increased file size compared to lossy compression. Lossless formats include FLAC (Free Lossless Audio Codec), Apple Lossless and many others.

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